“This is it, the final battle. Nobody’s ever faced odds like these before, and for good reason; any smart man would call this mission suicide, but it has to be done. The fate of the world is riding on our shoulders people, if we don’t succeed here, there won’t be a home to go back to. Are you ready? Great! You two come with me, everyone else stand over on the sidelines while the three of us take on these ridiculous odds. Let’s go!”
Seems crazy doesn’t it? But time and time again players are confronted with this scenario in role-playing games. The fate of the world hangs in the balance, but they’re forced to tell most of their party to stay behind and take it easy while the player takes a couple of companions on a suicide mission. It’s become such a common part of these games that a lot of players barely even bat an eyelid when this happens – it’s the norm rather than the exception.
We all know the reason; it’s a video game and all of the fights are based around the player having a 3 character party, if they could bring everyone along the game would be completely unbalanced. But RPG’s are a story driven genre, and from a story perspective, the decision to leave everyone behind doesn’t make any sense. So I’m going to ask the question:
Why can’t I take my whole party with me? Continue reading