Although I rarely indulge these days, in the not-too-distant past I was something of an avid gamer. I suppose for most of my generation that’s more to be expected than not, but I should be honest and upfront about the fact that, while enthusiastic, I was never very good. ‘Good’ is probably a subjective term anyway, but certainly from the point of view that I rarely, if ever, actually played a game through to completion. Notable exceptions include Mass Effect (1 & 2), Uncharted 2: Drake’s Fortune and Diablo. Just the original mind you, even though Diablo 2 probably stands as my favourite game of all time, and certainly holds the record for most number of hours clocked. Continue reading
‘For the poor, hardworking citizens of the Confederacy’s fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals — and a few dubious military leaders.‘
Tie-in fiction is often looked down upon with distaste, but I generally enjoy them as a break from reading massive sagas. They are usually short, fun stories that appeal to the lore nerd in me, as Feist would put it: ‘a ripping good yarn’. The history of StarCraft tie-in fiction is a mixed bag; while there are many excellent novels such as the Dark Templar Saga and Speed of Darkness, there are also very disappointing novels like Shadow of the Xel’Naga to remind us that just because the StarCraft Universe is a fascinating place, not all the stories that take place there are worth being told.
Heaven’s Devils falls somewhere between Continue reading